Thursday, 28 May 2015

Notes for success criteria

Initial ideas from brainstorming

Users:
- Level of interaction (time spent, engagement)
- Number of participants
- Reflection on thesis

Messages:
- Reflection on surroundings/ environment
- Message quality (how appropriate, how long, how detail, etc)

Thesis:
- How well the installation works, which demonstrates to what extend does the installation deny the thesis.

Installation it self: (Based on user interview/ survey; questions need to be prepared)
- Physical effectiveness
- Originality
- Thought-provoking


Wednesday, 27 May 2015

Installment from Sissi




Some ideas about installment.
Use line and pipe to make our installment.
We can use the normal bottles, the soft drink bottles. These bottles can be shaped.
People can take bottles out easily by themselves. This step is used to take paper out from bottles.



Workshop Session 5- Sissi

Participants:
#1 an undergraduate studying tourism
#2 a postgraduate studying hotel management

General Feedback:
How can they get reply messages from others?
How to take paper out from the bottles if the bottles are installed in the wall?
How do we deal with those message papers if the bottle is full?

Complexity:
It is easy to understand and implement.

Invitation:
·      The design of installment should be unique and attractive.
·      Use an eye-catching headlines and sub-headlines. Headlines must interest people at first, and the sub-headlines can be used to illustrate the product.

Suggested Concept Change:

Leave an area on the paper, which can leave personal information like name, social account (Facebook, We chat, line) if writers would like to. Therefore, others can reply message to them.

Tuesday, 26 May 2015

Team meeting 25 May 2015

Minutes

Attendance: Lilly, Hoang, Felix, Lisha
Absent: Zhou
Aim: Check-in on tasks from last week, confirm team deadlines ahead of Phase 2 due date

Urgent:

  • Everyone to post two critiques to Google Plus ASAP

Tasks from last meeting

  • User Testing was done by all team members
  • Lilly wrote the Workshop Plan

Minutes

  • Discussed tasks, task delegation and due dates of sub tasks
  • Everyone needs to add research about user testing to blog
  • Discussion of the logistic for the installation

Next team meetings:

Thursday class time:
  • Disucss Success Criteria (for Lisha to write up)
  • Write notes (approx 20) to bring along on Monday at installation

TaskMemberDue Date
Workshop EvaluationNhiWednesday
Workshop FeedbackLillyTuesday
Statement of design intentLillyTuesday
Frame analysis
(external sources)
Everyone (1 each)Sunday
Frame analysis
(our concept)
SissiSunday
Success criteriaLishaSunday
Installation RolesEveryoneMonday
Video EditingFelix-
User evaluation--
FormattingLilly-


Logistics for installation:
Nhi: Cardboard
Lilly: Sign printing
Lisha: Color pen and paper
Felix: Desks and whiteboard
Everyone: see what clear jar's they have and post photos on Google Plus

Roles for installation:
Set-up - everyone
Filming - Felix
Notetaking/user interview - Lilly
Manning installation - Nhi, Lisha, Sissi

Monday, 25 May 2015

Workshop session 4 - Lisha

A workshop was run with 2 user, one is a postgraduate accounting student, another is a postgraduate student studying event management.

Here are the feedback from them:


Complexity:
  • few steps to participate;
  • easy to understand


Invitation:
  • It is up to where the installation is placed, if it is placed around a bus stop or train station, since users may worry about the time, the participation may be limited.
  • It would be helpful for attracting users attention if the staff could be dressed specially.
  • The decoration is definitely important.
  • Music could help.


Suggested concept changes:

  • What if someone want to leave a response message? People may also want to go back to check what happened to their message, is there any responses or is there anyone else agree or like their message.  

Workshop session 3 - Felix

Participant feedback (in-class) Thursday (21 May) 

Participant #1 suggestion 


  • Taking message out of bottle would be difficult (time consuming?) 
  • Bottles are good choice 
  • Message should be hidden well (privacy/ read before taking out) 
  • Motivational elements, colours, large in size
  • Attraction of the installation 
  • Need to encourage to people writing things on the board 
  • Pre-fill messages

Participant #2 suggestion 


  • No interaction? 
  • Fun part missing (how to attract people to participate) 
  • No emotional connection

Participant #3 suggestion 


  • First step should stand-out and attract people 
  • The scale of the message (need restriction?) 
  • Confused about purpose, why would you swap a message?
  • What if the message is negative
  • Easy to understand 
  • Not complicated, but need more invitation/fun


Individual feedback from user test of potential installation participant 

Participant #4 


UQ postgraduate student majors in Management of Tourism.

Feedback:

Complexity:
The installation is easy to understand.

Motivation to participate
Depends on what is already on the board.
It would be highly motivated to read the other’s message on the board.
Not read the message on the board = not participate.

Suggestions?
The idea is good but perhaps a frame of leaving message is necessary.
The feedback toward an individual from the installation is little, as the only feedback is “seeing your own message”. If there is a board with sticks (notes with words), people would be very likely to read them, but to persuade them leaving own messages needs more excitement other than random messages.

Sunday, 24 May 2015

Workshop session 2 - Nhi

Nhi's user testing results


Attraction to the installation was the key! 

Workshop session 1 - Lilly

A workshop was run with 1 user, part-time postgraduate Education student.


General Feedback:
  • what if there is an inappropriate message
  • have a heading (encouragement, connection, happiness, hello, community caring message board), this may help guide participants away from posting inappropriate or negative messages.
  • have trouble thinking of what to write, have a prompt, fill in the blank message cards, possible suggestions “share a funny thought”


Complexity:
  • not too complex, easy to understand


Invitation:
  • Tie in with heading, something like “Open a secret message”


Suggested concept changes:


  • Add a heading with a purpose and enticing language

Workshop Plan

Workshop participants:

Min. 1 potential user
(UQ student or staff, not a student from Design Thinking)

Workshop Goals

  1. Assess the complexity of the concept and reduce if needed/possible
  2. Increase invitational aspect of concept

Tangible Outcomes

  1. Suggestions to improve invitation to installation
  2. Clear path of steps that users will take to participate



Activity
Materials
Outcome
Set-up
Whiteboard or large sheet of paper on desk outlining noticeboard and jar/bottles with messages in it.  Written instructions to participate (see image below).
Whiteboard/paper
Instructions
(see photo below)
-
0:00
Introduction: Outline theses and concept (5 mins)
Concept card
Participants are acquainted with concept
0:05
Bodystorm: Individuals participate in concept.  Write a message, swap the message with an existing one, post the other message to board.
(7 mins, can extend time if more than 1 participant in workshop)
post-its, pen
Participants are put in the mindset of the user.
0:12
Participants to write initial feedback to concept on paper (5 mins)
Paper and pen
Initial feedback on paper
0:17
Participant then discusses feedback and are prompted by questions:
  • Did you find the process complicated?
  • What would make you participate in this installation?
  • What would you change? (7 mins)
Paper and pen
Suggestions to improve concept
0:24
End






Concept Bodystorm

Our group filmed a bodystorm of the concept for feedback from classmates.




Friday, 22 May 2015

Team meeting 21 May 2015

Attendance: All
Aim: Design workshop to run with users and plan next two weeks

Approx. 2 weeks to submission

Plan

22-25 May: Lilly to write up workshop design, all group members to run workshop with at least one potential installation participant (can be a UQ student, but not from our class).  Each member to write a blog post about the workshop and concept feedback from workshop.

WORKSHOP BLOG POST due Monday 25 May (before group meeting at 1pm)

26-31 May: Complete Design Intent Document, Sucess Criteria, Frame Analysis

Monday 1 June, 1pm: RUN INSTALLATION

1-4 June: Complete User Evaluation and process video footage

5 June: Project 2: Phase 2 DUE


Other upcoming items:

Thursday 21 May: Upload workshop design document to Google Plus (done)
Friday 22 May: Film & upload bodystorm of concept to Google Plus for Team Critique (done)
Wednesday 27 May: Post 2 team critiques for other group's bodystorms on Google Plus & submit to BlackBoard
Friday 29 May: Next Journal Entry due

Workshop design and run through

We completed a workshop in class to design our own workshop to run with users as part of Phase 2.

Workshop design brainstorm


Concentrating on barriers to participate


Workshop Design Plan


It involves running a mini-body-storm activity to provoke feedback on concept, specifically looking at how the concept invites you to participate.

Our initial goal was to look at the complexity of the concept and how many steps were involved and if that created a barrier to participate. After we ran this workshop with our classmates, we found that it was actually quite simple and the barrier to participate was more around the invitation.

Workshop set-up



Workshop participation



Workshop feedback




Thursday, 14 May 2015

Concept Evaluation

To begin evaluating the concepts, we looked at the requirements of the brief and ranked the concepts on a scale of 1-5 in the categories of physical, reflective, original and response to theses.  When developing the concepts, we concentrated on responding to a theses so all concepts ranked highly in this category.  We identified being reflective and original as important categories and also the ones with the most variation between our concepts.  Then we eliminated any concept that scored between a 1-3 for reflective and original to narrow down the final concept choice and added in an extra category for feasibility given time, cost, skills.


We then examined the top three concepts, discussed their pros and cons, how they responded to theses and importantly, how it filled the requirement of meeting the client's needs (city council).


After choosing the 'bottle wall' concept, we reviewed where it was plotted on the three concept maps and how changes to the concept could affect it's positioning.  We also discussed possible site locations.






Concept evaluation

concept physical provoke reflection original response thesis feasible
Giant Game 5 2 2 4 5
Park-it forward 3 2 5 5 4
Send a letter 5 4 2 4 5
Assistant need ind 4 4 2 5 3
Jigsaw puzzle 5 3 5 5 4
ring hello 3 3 4 4 5
paint gun 5 1 4 5 2
duobeats 4 3 2 4 3
cannect us 4 4 5 5 4
old stuff swap machine 4 3 3 4 3
interactive floor panels 5 2 3 4 1
augmented reality 3 4 3 5 2
bottle wall 5 4 4 5 5
truth or dare 4 3 3 5 2
hello wall 5 2 5 5 1



concept physical provoke reflection original response thesis feasible
Giant Game 5 2 2 4 5
Park-it forward 3 2 5 5 4
Send a letter 5 4 2 4 5
Jigsaw puzzle 5 3 5 5 4
ring hello 3 3 4 4 5
cannect us 4 4 5 5 4
bottle wall 5 4 4 5 5


concept physical provoke reflection original response thesis feasible
Send a letter 5 4 2 4 5
Jigsaw puzzle 5 3 5 5 4
cannect us 4 4 5 5 4
bottle wall 5 4 4 5 5


Concept cards from Lisha

1. Old stuff swap machine

Product sketch



Theses Stance
This installation is designed to challenge the theses of “Public spaces are anti-social spaces”
Installation description:
In urban environments, people are busy all the time and move around without much interaction with any strangers. People are keeping buying a lot of things every day, but  they may find there are more and more things they will not need any more. This installation provides a chance for everyone to share their old stuff as a gift together with memorable stories to strangers. It is also a chance to encourage interaction between strangers to pass love and care.

Installation set-up
  • Set up a swap machine which is similar to a vending machine on the ground along the  wall.
  • Sign instructions on the machine.
  • Staff seat behind the wall to monitor all the put in old stuff to make sure they are all safe and clean.
Installation site
  • A busy public space, could be shopping centre, bus station or UQ.
Concrete scenario of use
Participant A walks approaches the swap machine because he thought it was a vending machine. When he finds there is something different and interesting sign on the machine, he gets the idea that this is to swap old stuff. He puts in an old book that he won’t read any more, two seconds later a cute Teddy Bear drops down with a note saying : “wish you like it : )”. He feels very lucky and happy to get this unexpected gift.

Installation instructions
  • Prepare some little old stuff that you will not need any more but you feel it is a pity to just throw it away.
  • Put it in the swap machine.
  • Few seconds later there would be a random old stuff from other people drop down from the machine.
  • People can also put a note with their old stuff saying something about the memorable stories about this old stuff, or just say something to the strangers who would get it.
  • There would be some staff seat behind the machine to monitor the whole approaches and make sure everything put in to be clean and safe.
Target audience:
People who have some old stuff and don’t want to just throw them away.

2. Augmented reality characters

Product sketch


Theses Stance
This installation is designed to challenge the theses of “Public spaces are anti-social spaces” and “Our modern built environment drains joy from our lives”.
Installation Description:
In urban environments, people are busy all the time at public spaces without many joys. Especially for the little kids, they feel lonely and afraid at public spaces where there are a lot of people around.  This augmented reality installation  provides an interesting corner for little kids to have fun with the augmented reality characters and play together with other kids.

Installation set-up
  • Set up a set of augmented reality equipment with audio system.
  • Separate a rounded corner for this installation.
  • Sign instructions beside the big screen.
Installation site
  • Shopping centre.
Concrete scenario of use
A young couple are shopping with their little daughter aged 4 at the shopping centre. It is a strange place for this little girl, and there are too many strangers walking around her. She feels uncomfortable and starts to cry. But when they find the AR cartoon characters dancing with many other little kids, the girl stops crying and feels very curious about the cute cartoon character dancing lovely music. She joins the other little kids to dance with the music and feels very happy. She even gets a good friend from the other little kids. The young couple also feel a great relief.
Installation instructions
  • A dashboard is placed beside the screen to enable people to control the characters.
  • The dashboard would include different buttons for selecting the songs, different dance and  different cartoon characters.

Target audience:
little kids

3. Interactive floor panels
Product sketch


Theses Stance
This installation is designed to challenge the theses of “Public spaces are anti-social spaces”and “Our modern built environment drains joy from our lives”.
Installation Description:
In urban environments, people are busy all the time without many joys at public spaces, and move around without much interaction with any strangers. This installation provides a chance for people to interact  and play with strangers together while waiting or relaxing at public places.

Installation set-up
  • Set up some blocks of  interactive floor panels  with different color of little bulb along with the sofas at shopping centre or long chairs at the station.
  • Sign instructions on the ground.
  • Set up small audio system.
Installation site
  • A busy public space, could be shopping centre, bus station or UQ.
Concrete scenario of use
Participant A is waiting for his friend at shopping centre. He is seating on the sofa at public waiting area of the shopping centre. He finds there are something different happens on the floor: People who are seating on the long sofa can play snake games on the floor together. He finds it is so interesting and begins to play the game with another stranger seating on the other side.

Installation instructions
  • Interactive floor panels are placed on the ground to enable people to play the snake game on the floor by stepping on the different panels.
  • The floor panels are changed to different colors with small sounds to give response to people’s stepping.

Target audience:
general people